Secret of Escape – Nearly Ready for Release

I’m happy to announce that Secret of Escape is now at the stage where release is on the horizon, so currently we are getting promotional content ready and getting a release date set so we can let as many content publishers and gamers know that we are coming.

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HaxeFlixel: Making a Custom Preloader

Today I figure I shall write a tutorial for a part of Flash/Haxe gamedev that isn’t really written much, especially for HaxeFlixel, one of the more popular frameworks for the Haxe programming language. While not very necessary for desktop and mobile games where data is loaded from the client side and loading times is usually very quick, preloading is used a lot in web based content where data is loaded from a server, so there would be less delays during playthrough. Even then, you are still able to customize the preloading itself to make it more appealing and to suit the game you are making, add links and other info or to include ads, as such I am going to show you the basics of creating your own preloader for a HaxeFlixel flash game.

Preload HaxeFlixel Default Preloader

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GBJam 3 Overview

Those who have been following me on Twitter have been aware for a while of GBJam, an online games jam, and of course, I’ve been working on a game for it. Therefore as today marks the end of the third GBJam, this article will be a part-summary, part-showcase and part-post mortem of the GBJam.

Play my entry, Galaticus, on GameJolt

Vote for it on GBJam

https://gamepopper.co.uk/wp-content/uploads/2014/08/2ed40-gbjam3.jpg

GBJam Banner: Image from 2945 – Devblog

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London Gaming & Anime Convention and the Indie Zone Tomorrow

Just a quick reminder of what’s happening this weekend (5th-6th July). I will be showing off Secret of Escape in the Indie Zone along with 9 other awesome indie game developers and their awesome indie games! Alongside us indies, there will be Capcom, Ubisoft, Namco Bandai and GAME in the gaming area! There is also lots of anime, music, TV, film and web related events as well, so it’s a weekend worth going to!

Here’s the full list of indie games at the Indie Zone

More info on the London Gaming & Anime Convention

Global Games Jam 2014 and other updates

Hey everyone! Just thought I’d like to give a shoutout to all those who have been supporting me and following me on all my channels, you have no idea how much it all means to me. This also includes those who write about my stuff or make videos, I’m really thankful for the amount of effort some of you people have in showing your interest of my work.

Here’s one recent example that I’d like to show you, Gerry from MyGamesAreFun did a lets play of the first demo I did of Secret of Escape!

Don’t forget that if you want to do any writeups or videos of my games, feel free to do so and send them my way. Now onto the main part of this post, the Global Games Jam! Continue reading

The Stanley Parable

Hello everyone! Hope you are all well, and I hope you enjoy the new screenshots I’ve uploaded for Screenshot Saturday. I’m sure it’s hard to miss since I’ve put them up everywhere, but I’d appreciate your time to see my stuff, as I like to see what people think of my work.

Anyway, I know I’m late to this, but I still think it’s worth me talking about this much discussed indie game, The Stanley Parable. Continue reading

Gamepopper at Norwich Game Expo

So anyone who follows the Norwich Indie Game Developer Group or at least my Twitter may already know this, but I’ll be attending the first ever Norwich Games Expo on Saturday 12th October, at Epic Studios.

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Gamepopper on IndieDB!

Yes, that is correct! Gamepopper is officially listed as a company on IndieDB! Meaning I have one of these:

Gamepopper

At the moment there is not much content on there, but I will slowly add more things to there. I’ve also put up Secret of Escape on there as well, which you can access here:

Secret of Escape

Obviously, they either have no rank or a very low rank. This is why I want you and your friends to try and see how high we can get these rankings! So spread the word!!

Construct2 GameJam Game Announcement!

Hey guys, as I mentioned in my last post on the Unity Hackathon, I’m making a game for the Construct2 GameJam on Newgrounds. I can officially announce some information of the game!

So here it is!

Fireworks Defence Unit Logo

 

The game sets you the task of defending a city from a fireworks display, sabotaged to act as homing missiles to kill all the citizens below. The game uses touch control to detonate the fireworks before they hit the ground, and power ups to help you as the amount of fireworks pile up to an enormous amount!

Good news is that most of the game is already finished and working. Bad news is that at the moment, I have no music, sound effects are generated from DrPetter’s SFXR and the only artwork I have are temporary stuff I’ve drawn, and I’m not a great artist.  What I’d like is artwork and animation, as well as music to make the game look as great as possible. Fortunately, I have a whole month to get it sorted, but not without someone or some people willing to contribute to this game.

Since it is more of a hobbyist project, I cannot offer payment, but the game will be released on Newgrounds.com, a large and popular community for art, animation and music, and will also be on Windows 8 and Windows Phone 8, meaning you can have a digitally released title on both PC and phone on your portfolio!

I’ve currently put out posts on both the Scirra Forums and Newground’s Collabinator, but if you or anyone you know is interested, let me know in the comments here, message me on the Facebook Page or Twitter

Game Of Life Updated!

Hey guys, I decided to make a quick update to my Game of Life game! It’s currently on the Windows 8 store, thanks to MonoGame for the easy porting process, and I’m currently working on a Windows version for none Windows 8 users.

As you can tell, I’ve simplified the interface, and the Windows 8 version also includes touch controls for drawing and buttons. The keyboard commands still work (Z, X, C and Space) as well as mouse controls.

I’ve also made it possible to change the orientation and resolution, and therefore, change the size of the grid as well. In the regular Windows version I’ll probably change this feature so you can resize the Window, since you aren’t forced into fullscreen.

screenshot_03102013_183345

 

Check out the Windows 8 store version here!