I’m proud to announce that Secret of Escape has been shortlisted for Best Student Game and Game of the Year at this years TIGA Games Industry Awards. The ceremony will celebrate a year of game releases from the UK Games Industry from all developers of all sizes, from indies to the AAA.
This is definitely a huge honour to see a well known organisation in the Games Industry as TIGA to recognise the hard work of those, including individuals and students. I’ve worked very hard during my placement year to bring Secret of Escape to the masses, seeing people praise the game and now for it to be shortlisted for a major award definitely makes the extra effort worthwhile.
If you haven’t already, you can now download Secret of Escape, the fast-paced stealth action game, from Desura, Itch.io and IndieGameStand.
Readers and members of the public can vote for Secret of Escape for Game of the Year here, voting opens until 20th October.
I’m happy to announce that Secret of Escape is now at the stage where release is on the horizon, so currently we are getting promotional content ready and getting a release date set so we can let as many content publishers and gamers know that we are coming.
Since it has been a while since I did a status update, here is the latest update for Secret of Escape, along with a brand new gameplay video! There’s a lot of stuff to get through, so read on to find out what’s been happening for the past few months. Continue reading
Sorry for the long absence, I’ve been a bit busy unpacking and preparing for another upcoming year of University. As some may recall a few months ago, I got offered a place at a summer camp in America and in mid-June I setted off for America to begin my two months of work. I had a great time meeting a large variety of people young and old and tried out some new things like boating, motorbiking and camp fires. I also worked in the Computers as each staff member taught a Science. There were three of us working in computers and we were allowed to run our own courses, so I figured why not teach them how to make games using programming.
And so the Games Programming Science Course was created! On each two weeks I got a group of enthusiastic campers aged between 7 -15 interesting in making games, and while they had some difficulties understanding some of the codes and functions I was able to help them make some interesting games, including the original Pong! The video in this post shows some of the examples actually made by the campers… Continue reading
Two updates on the site, I’ve added videos to some of the game pages, so you can see some gameplay footage of 8-Bit Theater and Death Maze.
Also, I’ve posted up a new game demo, this one of my second semester assignment. It’s a demonstration of user interaction of a Katana demo made in OpenGL using GLUT. Click here to check it out.
Now for the big news