Hey guys, I decided to make a quick update to my Game of Life game! It’s currently on the Windows 8 store, thanks to MonoGame for the easy porting process, and I’m currently working on a Windows version for none Windows 8 users.
As you can tell, I’ve simplified the interface, and the Windows 8 version also includes touch controls for drawing and buttons. The keyboard commands still work (Z, X, C and Space) as well as mouse controls.
I’ve also made it possible to change the orientation and resolution, and therefore, change the size of the grid as well. In the regular Windows version I’ll probably change this feature so you can resize the Window, since you aren’t forced into fullscreen.
Check out the Windows 8 store version here!
Well for the second year in a row I attended the Blitz Open Day!
Hey guys! Sorry it’s been a while since I last posted. I’ve been doing a lot of work, starting on new modules which allow me to learn DirectX, as well as Physics and AI programming techniques. I’m also waiting for the results of some assignments before I put them up online. Today I just got back from the Global Game Jam, which took place at my University Campus in Stafford.
Some quick updates, all the videos now are embedded from Youtube, which is great because viewing is much easier through WordPress and in general. Here are new games I’ve uploaded for you to try out:
Jumping Platformer Example
It was a brilliant time, getting to work with other talented programmers and game makers from students to industry members, and I got to work in a team to make a game. I worked with another programmer (James Cox), a designer (Rob Pritchard), and two artists (Alex Mehroke and Sam Denvir) to make Anarchy Ambulance a “Crazy Taxi” like game where you obtain hearts for the black market in a not-so calmly manner. Below is a 30 second clip of the game:
(and I’ll be making a main page with a more in-depth gameplay video soon)
Download the game here and make sure you put a comment and vote on our game jam page!
EDIT: Just updated the download link, new version fixes a bug in the game.
Just posted up a new application for anyone willing to try it out, you can navigate the “GAMES” page or you can click here to check it out.
I’ve also updated the games part of the menu to separate by year, so it’s easier to tell what are my more recent projects.
That and now I’m starting my second year, so along with my personal projects I’m gonna be working on university projects as well, fun for me!!
Sorry for the long absence, I’ve been a bit busy unpacking and preparing for another upcoming year of University. As some may recall a few months ago, I got offered a place at a summer camp in America and in mid-June I setted off for America to begin my two months of work. I had a great time meeting a large variety of people young and old and tried out some new things like boating, motorbiking and camp fires. I also worked in the Computers as each staff member taught a Science. There were three of us working in computers and we were allowed to run our own courses, so I figured why not teach them how to make games using programming.
And so the Games Programming Science Course was created! On each two weeks I got a group of enthusiastic campers aged between 7 -15 interesting in making games, and while they had some difficulties understanding some of the codes and functions I was able to help them make some interesting games, including the original Pong! The video in this post shows some of the examples actually made by the campers… Continue reading
I’ve been looking at a few ideas I already have and I’ve decided on the game I’m going to make. So I announce the next game I’m making is:
Siegfried will be a fantasy/steampunk themed scrolling shooter. At the moment I’m going to make this game (or at least a prototype) in XNA and maybe transfer it over to another engine or make my own to make more features in it and bring it to other systems (e.g. Mac and Linux).
I’m currently trying to set some information down on what I want the game to be like and setting up the developing environment. I’ll also see about getting some temp artwork and tracks to test out everything.