Happy New Years: End of 2013

I hope everyone will be celebrating the new years like I am, 2013 was a huge year with loads of news and events going on within each week. And with the year coming to a close, it’s time for me to look back to see how far Gamepopper has come in this last year. Continue reading

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Eurogamer 2013: Day One

It’s now time for the first day of Eurogamer, we started off early and arrived at the Earl’s Court Exhibition Centre before 9am, and met a huge line of early starters, possibly wanting to get their Call of Duty Ghost Prestige Editions.

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Help a good DJ out!

Hello everyone! My Midsummer Jam Week Entry, “Secret of Escape” is going very well, and you can see the update posts I’ve made on the Facebook page. Right now I’d like to take a moment to recommend you to do something.

A good friend of mine and a talented musician/DJ, Lyserdigi, is taking part in a contest on MixCloud, specifically the Cafe Mambo Balearic Down Tempo DJ Contest.

You may recognise him as the person who composed the theme to BOOM: Fireworks Defence Unit, as well as helped source out the sound effects that would be used.

What he wants, in order for his mix to be short listed, is for his mix below to be viewed and played over 50 times. Make sure to give a good comment out and like it if you can, the more the merrier! So help a friend and musician out! And lets all hope he goes through!

http://www.mixcloud.com/Lyserdigi/caf%C3%A9-mambo-balearic-downtempo-dj-competition/

BOOM: Fireworks Defence Unit is in the Windows Phone Store!

Firework Defence Unit Game Logo

Yes! BOOM: Fireworks Defence Unit is now online on the Windows App Store!

It may take some times to appear in the searches, so check out the game here!

BOOM on Windows Phone App Store

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BOOM: Fireworks Defence Unit is Online!

Yes everyone! BOOM: Fireworks Defence Unit is online on Newgrounds.com and you can play it now right here!

Go ahead and play, make sure you rate and/or review the game, all opinions will help improve the game. The Windows 8 release is currently through the submission process, so hopefully it will be on the store soon. The Windows Phone version is going to be delayed due to some technical issues with the port.

I’d also like to mention Sam Denvir, my artist for the game, he did a great job and you can follow his blog here.

Also, Lyserdigi, he made the music for the game, and he’s released the full versions of both tracks, which can be accessed here and here.

Hope you all enjoy!!

New images of BOOM and other updates

Hello everyone!

I’ve been hard at work with my new artist Sam Denvir on BOOM: Firework Defence Unit, and we’ve got so much to show you guys!! So first off, may I present the game’s new official logo!

Firework Defence Unit Game Logo

I’ve also put together a few screenshots of what the game looks like so far:

Boom Fireworks Defence Unit Screenshot Boom Fireworks Defence Unit Screenshot Boom Fireworks Defence Unit Screenshot Boom Fireworks Defence Unit Screenshot

There’s still a few things to be added, and I’ve also got an audio engineer on board for music and sound effects. We still don’t have a set release date, but of course, we are aiming to release before the deadline of the Construct2 Touch Jam.

I’ve also been hard at work on two assignments, I’ve finished my first Android game as a University assignment, and I hope to find a way to release it so you can all try it out! For my assignments, I’m working on a 2D Physics Engine in Allegro and a 3D game in DirectX11, so I’ve been very busy as of late.

Despite all this though, I’m very excited to see how all this turns out. Hopefully I can have a break over the summer so I can work on Siegfried, which I’ve barely updated since its submission in the Blitz Open Day this year.

Construct2 GameJam Game Announcement!

Hey guys, as I mentioned in my last post on the Unity Hackathon, I’m making a game for the Construct2 GameJam on Newgrounds. I can officially announce some information of the game!

So here it is!

Fireworks Defence Unit Logo

 

The game sets you the task of defending a city from a fireworks display, sabotaged to act as homing missiles to kill all the citizens below. The game uses touch control to detonate the fireworks before they hit the ground, and power ups to help you as the amount of fireworks pile up to an enormous amount!

Good news is that most of the game is already finished and working. Bad news is that at the moment, I have no music, sound effects are generated from DrPetter’s SFXR and the only artwork I have are temporary stuff I’ve drawn, and I’m not a great artist.  What I’d like is artwork and animation, as well as music to make the game look as great as possible. Fortunately, I have a whole month to get it sorted, but not without someone or some people willing to contribute to this game.

Since it is more of a hobbyist project, I cannot offer payment, but the game will be released on Newgrounds.com, a large and popular community for art, animation and music, and will also be on Windows 8 and Windows Phone 8, meaning you can have a digitally released title on both PC and phone on your portfolio!

I’ve currently put out posts on both the Scirra Forums and Newground’s Collabinator, but if you or anyone you know is interested, let me know in the comments here, message me on the Facebook Page or Twitter