Understanding ASCII Art

It’s pretty easy to see that I’ve taken the step of using ASCII art in my next game, Gemstone Keeper, and it’s pretty difficult to not notice it if you see the screenshots I’ve been posting for #IndieDevHour or Screenshot Saturday.

This writeup will explain my understanding as mainly an outsider and relative newcomer to the ASCII art and Roguelike Development scenes, and hopefully explain my reasons why I chose to move to ASCII art, and how I am approaching it to make my own style to the art form.

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