Hey guys, as I mentioned in my last post on the Unity Hackathon, I’m making a game for the Construct2 GameJam on Newgrounds. I can officially announce some information of the game!
So here it is!
The game sets you the task of defending a city from a fireworks display, sabotaged to act as homing missiles to kill all the citizens below. The game uses touch control to detonate the fireworks before they hit the ground, and power ups to help you as the amount of fireworks pile up to an enormous amount!
Good news is that most of the game is already finished and working. Bad news is that at the moment, I have no music, sound effects are generated from DrPetter’s SFXR and the only artwork I have are temporary stuff I’ve drawn, and I’m not a great artist. What I’d like is artwork and animation, as well as music to make the game look as great as possible. Fortunately, I have a whole month to get it sorted, but not without someone or some people willing to contribute to this game.
Since it is more of a hobbyist project, I cannot offer payment, but the game will be released on Newgrounds.com, a large and popular community for art, animation and music, and will also be on Windows 8 and Windows Phone 8, meaning you can have a digitally released title on both PC and phone on your portfolio!
I’ve currently put out posts on both the Scirra Forums and Newground’s Collabinator, but if you or anyone you know is interested, let me know in the comments here, message me on the Facebook Page or Twitter
Hello everyone! I thought I’d like to share you a quick new game I’ve made. The game is called Survivor of the Green Monsters, a mini-arcade shooter for the Windows 8 platform made in the Construct2.
In the game, you are a lone soldier on a desolate planet, you are trapped in one position with only the ability to turn and shoot at enemies with infinite ammunition. Green Monsters crawl towards you in all direction, starting off one-by-0ne before slowly increasing in rate. The aim is to shoot down as many green monsters before you lose all your health. Luckily, random power ups spawn, a health pack and a fire pack. Both can assist you in lasting longer and shooting enemies quicker.
The main idea around this very simple game idea was that shooters commonly require you to move around, but what about a game where you cannot move at all. By restricting the player’s ability to move, it relies on the importance of shooting all enemies, as well as the need to survive as long as possible.
Why I made it:
One of the main reasons was to try new developing tools. After being so use to Visual Studio and programming most of my games (I haven’t used a proper game development engine since Game Maker 8 over three years ago). I also like to try new ideas for games instead of what my mind normally focuses on, (one of the reasons I took part in this year’s GameJam).
At the moment, the game is going through the review process to be on the Window’s Store. It’ll be for free, since the artwork is from the tutorial work on the Construct2 website, so fingers crossed to see if it goes online. I’ll see if there is a way non-Windows 8 users can use it in the meantime.