GBJAM, Talks and Progress

Over the last month I’ve been working day and night, and having some fun in a few places as well.

From October 1st to October 10th was the GBJAM5, the games jam where the theme is the original gameboy. While the aim is to make a game that could play on an original gameboy, the only rules that matter is the resoluton being 160 x 144 pixels and only using 4 colour graphics. I’ve been taking part since the first one back in 2013, and I’ve only missed GBJAM2. It’s a jam I love because it’s small, I love the restriction of the game’s size and graphics, plus growing up with a Gameboy Color means I have a bit of nostalgia for the system.

Despite the games jam lasting 10 days, I was going to spend the weekend in Dublin so I could spend some time with my sister, who’s been travelling around Africa for a few months. I decided to work on a really simple game idea, a block moving from start to finish, avoiding some obstacles on the way. The idea ended up being so simple it took me the first day to get basic graphics moving on the screen, some obstacles and a palette swapping system. I was able to use the rest of the time updating the graphics, adding a few more objects like locks, keys and bouncepads, as well as a transitional effect and some other screens to make the game feel complete and authentic.

The end result was MonoCube, an action puzzle game where all you have to do is get to the end.   During the development process I got a surprising amount of attention, and even after submitting the game early I got several comments, the game ended up getting 7th place in gameplay! You can check out the game here.

On November 8th, I will be speaking at the Digital Technology Conference at Stoke Campus, Staffordshire University. My talk will be about Indie Game Development and the Steam Greenlight process, on what I did to get Gemstone Keeper greenlit and offering my advice. This will be the first time I’ve gone to the Stoke campus as a Graduate, and I look forward to seeing what the campus is like since the games and computing departments all moved from Stafford earlier in the year.

Now I’m going to return to Gemstone Keeper, I’ve got one planned boss remaining to work on, and I’m also focusing some time on the audio (both music and sound effects). In the meantime, I’ve updated the game’s titlescreen, as I felt the original could have had a more authentic layout, as well as some improved scrolling for the background.

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Ludum Dare 33

Ludum Dare, one of the largest online game jams, has posted the results of every competition and jam entry made, a staggering 2727 games! You can check out my entry below if you haven’t seen it yet, for which I have included my results:

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So if I compare with my last entries to Ludum Dare, the average of scores have shown their gradual increase (2.47 – 2.86 – 3.17 – 3.31), and I must praise Lyserdigi for the music to get a such good audio score.

I’ve had a load of fun developing this entry, which I’ve gone into detail in a post mortem. So during the three weeks after submissions had reached the deadline and tried out and voted on as many games as I can, which isn’t easy since I started a new job last month, and I have no idea how any person could vote on over 2700 games in three weeks. Regardless, I’ve managed to find my favourites, found through recommendations, some friends or by random. So to end things off, here are my favourites:

Escape from Twump Tower

Honorary award for catchiest music track in a LD game, this is a very colourful game for such a topical storyline. Music is really catchy and I love the Megaman approach.

Intergalactic Love Machine

I love the dialogue and the text options, this is a really neat idea to base the theme on and the design of the monsters are really well made, fitting with the individual characters.

R-ADIUS

Very well made, I like the strategy involved in planning how to overwhelm the player ship to make it lose all its lives. I hope MrTwister expands this to give some more level and boss varieties, since I managed to beat the player after three rounds and the game just looped around.

Unsolicited

Brilliantly simple and novel concept, definitely liked the level of micromanagement you have to pull off in the later levels.

A Shadow In The Night

A very well polished puzzle platformer, with a unique jumping mechanic. Really good take on classic movie vampires with a great art style!

Secret of Escape – Nearly Ready for Release

I’m happy to announce that Secret of Escape is now at the stage where release is on the horizon, so currently we are getting promotional content ready and getting a release date set so we can let as many content publishers and gamers know that we are coming.

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Secret of Escape – Near Release!

Sorry for the lack of updates, I’ve been losing track of things while working on Secret of Escape. Good news is that I now have a new demo for you all to try out on the main page, this is the demo that I showed at the Norwich Games Expo, which I’ll write about soon.

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Gamepopper at Norwich Game Expo

So anyone who follows the Norwich Indie Game Developer Group or at least my Twitter may already know this, but I’ll be attending the first ever Norwich Games Expo on Saturday 12th October, at Epic Studios.

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Unity 4.2 and the Windows Contest

So yesterday it was announced that the latest stable release of Unity has come in the form of Unity 4.2. Among all the new enhancements such as real time shadow mapping, Unity is allowing deployment to Windows 8 and Windows Phone for FREE!

This is great news for Unity devs and Windows 8 devs like me and Ben (Nostrum Key), since we can now officially export GridLocked to Windows 8 at no extra cost!

All the info can be found here: http://blogs.unity3d.com/2013/07/22/unity-4-2-has-arrived/

In related news, to celebrate the announcement, Microsoft and Unity have partnered up to create the Unity Windows Contest. Make a game or interactive app in Unity 4, and be in with the chance to win up to $30,000 each on two categories, Windows Store or Windows Phone! Not to mention, there are honourable mentions such as best gameplay, best port or best new game content that can win you a free Unity 4 Pro License with the Windows Store Pro deployment!

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