Graphics Overhaul and a Lesson in Font Licensing

So just as I was about to start on the next boss in Gemstone Keeper, an issue arose that I needed to resolve over the weekend. Due to licensing issues regarding the font I had been using to produce the graphics for Gemstone Keeper for over a year, I had to switch to another font. This would not be a problem for a vast majority of games, however when you are developing a game that uses ASCII art, with designs built specifically for that font in mind, this was a time consuming issue.

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