I’m back and ready to update everyone on what’s been happening since I went to Japan last month, which was an awesome holiday where I got to go to the cities of Tokyo, Kyoto, Osaka and Sendai, with highlights including seeing foxes at the Zao Fox Village, walk around Akihabara’s arcades, game and electronic stores, dressing up as a Samurai, going to the Ghibli Museum and Nintendo’s Old Headquarters! Despite being in very humid weather, and both my sister and I carrying our bags from hostel to guest house to hostel almost every night, we were able to see so much and yet miss out on quite a lot. We talked with other travellers and heard about seeing Mt Fuji and Sumo Wrestling in Nagano among others, but I think I can see them another time.
I’m happy to announce that Secret of Escape is now at the stage where release is on the horizon, so currently we are getting promotional content ready and getting a release date set so we can let as many content publishers and gamers know that we are coming.
Hey everyone! Just thought you should try out PuzzleScript, it’s a neat little Puzzle Game HTML5 engine with a very easy to use scripting functionality with an editor and a debugger to help you make a neat puzzle game.
I found out about it on Reddit and a few of my friends tried it out, and after a few hours of playing around I came up with this: Power of Two
Try it out here, and have some fun making puzzle games!
Yes everyone! BOOM: Fireworks Defence Unit is online on Newgrounds.com and you can play it now right here!
Go ahead and play, make sure you rate and/or review the game, all opinions will help improve the game. The Windows 8 release is currently through the submission process, so hopefully it will be on the store soon. The Windows Phone version is going to be delayed due to some technical issues with the port.
I’d also like to mention Sam Denvir, my artist for the game, he did a great job and you can follow his blog here.
Hope you all enjoy!!
Everyone! There is a sale going on for both the Personal and Business Licenses for Construct2, the game making software that’s used for the Construct2 Touch Jam (and also BOOM: Fireworks Defence Unit)!
Getting the personal license removes all the limits that the free version provides, plus allows you to export games to Android and iOS devices via AppMobi and CocoonJS, among other benefits!
Catch the sale here or on Steam!
Hey guys, as I mentioned in my last post on the Unity Hackathon, I’m making a game for the Construct2 GameJam on Newgrounds. I can officially announce some information of the game!
So here it is!
The game sets you the task of defending a city from a fireworks display, sabotaged to act as homing missiles to kill all the citizens below. The game uses touch control to detonate the fireworks before they hit the ground, and power ups to help you as the amount of fireworks pile up to an enormous amount!
Good news is that most of the game is already finished and working. Bad news is that at the moment, I have no music, sound effects are generated from DrPetter’s SFXR and the only artwork I have are temporary stuff I’ve drawn, and I’m not a great artist. What I’d like is artwork and animation, as well as music to make the game look as great as possible. Fortunately, I have a whole month to get it sorted, but not without someone or some people willing to contribute to this game.
Since it is more of a hobbyist project, I cannot offer payment, but the game will be released on Newgrounds.com, a large and popular community for art, animation and music, and will also be on Windows 8 and Windows Phone 8, meaning you can have a digitally released title on both PC and phone on your portfolio!
I’ve currently put out posts on both the Scirra Forums and Newground’s Collabinator, but if you or anyone you know is interested, let me know in the comments here, message me on the Facebook Page or Twitter