So it’s been been several months since I last made a post here, life has been busy and it’d been more difficult to motivate myself for games development than it has been in the past. Most of my time outside of work had been preoccupied with personal writings completely irrelevant to games, including a book […]
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Last week, the 7DRL Challenge took place. It’s the same game jam that I’ve done three times previously, where game devs have 7 Days to make a RogueLike, a turn-based procedural roleplaying game with permadeath. One of the benefits of this jam is that you’re free to choose which seven days to take, as technically […]
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This was originally written as a blog post on the Ludum Dare website back on October 10th. ^^^ Click to Play ^^^ It’s now been just over a week since Ludum Dare 47 began, so an ideal time to reflect on how well things are going so far. I’ve been taking part in game jams […]
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Good start of the decade, huh? In February I was enjoying a break from game development outside of patches for Gemstone Keeper, as well as spending a nice holiday in Sweden. Then March hits, and a virus that started in the Wuhan province of China spread to pandemic proportions and every country was starting to […]
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Good start of the decade, huh? In February I was enjoying a break from game development outside of patches for Gemstone Keeper, as well as spending a nice holiday in Sweden. Then March hits, and a virus that started in the Wuhan province of China spread to pandemic proportions and every country was starting to […]
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Happy New Year everyone! It’s 2020, meaning it’s the start of not just a new year but a new decade (unless your one of those people insistent that the decade starts on 2021)! Needless to say, it has been a full ten years, and it’s fitting that nearly ten years earlier I started working on […]
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By the time you read this, Gemstone Keeper will be available for purchase on the Nintendo eShop in most of Europe, as well as Australia, New Zealand, Canada, Mexico and the United States! Gemstone Keeper is an action twin-stick roguelike shooter where a brave explorer can traverse a large and mystical cavern to search for […]
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It was more than a month ago that Gemstone Keeper was being shown to the public at a games festival. Last weekend it happened again, this time at the ExCel Centre in London. EGX is the largest video games expo in the UK, originally starting as Eurogamer Expo as part of the London Games Festival […]
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Last week, I was one of 24 indie game developers who showed off their games in the Indie/Tentacle Zone, part of the Insomnia Gaming Festival (i65) at the Birmingham NEC. Over a four day period, thousands of gamers got an opportunity to try our games, some in development for platforms, others being in early access […]
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Hello everyone! It’s been a while, but my game development focus has been majorly on Gemstone Keeper for the Nintendo Switch! Significant progress has been made to it, plus Ironbell and I (as well as feedback from devs of Naezith) have been continuing our work on SFML-Switch, fixing issues that we find. The submission process […]
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Hello everyone, I am Gamepopper. A games programmer, indie games developer and enthusiastic coder. I make games because I enjoy them and want to enjoy other people too!
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