Secret of Escape Update

Hello everyone! It’s time to fill you in on the new and changed things in Secret of Escape! I’m also adding this post on the indieDB page so readers can find out there as well, but continue here to get a taste of what’s to come.

Continue reading

My first LAUNCH Conference

So for those who don’t follow me on Facebook or Twitter, I was at the LAUNCH Studio Showcase. It took place at the Innovation Birmingham Campus, near Aston University, and it had indie game developers from around the Midlands. It was the first time I attended one of these indie game developer meetups, aside from expos and the Windows Game Ambassador meetups, and such would be a good opportunity to meet some other indie developers, as well as a chance to show off my work.

Continue reading

GBJam Summary

So it’s been a few weeks, so I figured I’d show you some of my favourite games from the passing GBJam. Of course there are many brilliant submissions (including the one I was involved with :P), but here are just some of the great ones that appeared.

Continue reading

Unity 4.2 and the Windows Contest

So yesterday it was announced that the latest stable release of Unity has come in the form of Unity 4.2. Among all the new enhancements such as real time shadow mapping, Unity is allowing deployment to Windows 8 and Windows Phone for FREE!

This is great news for Unity devs and Windows 8 devs like me and Ben (Nostrum Key), since we can now officially export GridLocked to Windows 8 at no extra cost!

All the info can be found here: http://blogs.unity3d.com/2013/07/22/unity-4-2-has-arrived/

In related news, to celebrate the announcement, Microsoft and Unity have partnered up to create the Unity Windows Contest. Make a game or interactive app in Unity 4, and be in with the chance to win up to $30,000 each on two categories, Windows Store or Windows Phone! Not to mention, there are honourable mentions such as best gameplay, best port or best new game content that can win you a free Unity 4 Pro License with the Windows Store Pro deployment!

Continue reading

GBJam Week is Over!

Yep, over 6 hours ago, the deadline passed. and Alex Earley posted up the current version of our game Star Runner! The game is in alpha stages, as it is a very ambitious project for us and unfortunately, not all of what we want to include couldn’t be done in the time we have. However, the team are still planning on continuing our work, so keep an eye out on the GBJam page for the most recent updates.

Star Runner Screenshot

 “The game will follow a galactic star hunter seeking to find the most precious energy source in entire universe, baby stars. These baby stars are called starlettes. They are an ancient race that form the bright burning suns of our worlds. In their infancy they must bond together in an ancient ritual to become a star. Our hero must decide will he help the starlettes to become a huge atom smashing machine of incandescent plasma? or will he use their ability to burn hydrogen into helium for his own selfish needs…

We really wanted to release by the deadline, but the project proved to be too ambitious for our personal lives. We plan on releasing future versions. Currently you can explore about half of our world. In future releases we plan on including music and FX, puzzles, NPC’s and a truly epic story. If you browse the source files you can get a preview of what a lot of that will be =D

Stay tuned!” – Alex Earley

Go to page

Download StarRunner