I’m happy to announce that Secret of Escape is now at the stage where release is on the horizon, so currently we are getting promotional content ready and getting a release date set so we can let as many content publishers and gamers know that we are coming.
I’ve been hard at work with my new artist Sam Denvir on BOOM: Firework Defence Unit, and we’ve got so much to show you guys!! So first off, may I present the game’s new official logo!
I’ve also put together a few screenshots of what the game looks like so far:
There’s still a few things to be added, and I’ve also got an audio engineer on board for music and sound effects. We still don’t have a set release date, but of course, we are aiming to release before the deadline of the Construct2 Touch Jam.
I’ve also been hard at work on two assignments, I’ve finished my first Android game as a University assignment, and I hope to find a way to release it so you can all try it out! For my assignments, I’m working on a 2D Physics Engine in Allegro and a 3D game in DirectX11, so I’ve been very busy as of late.
Despite all this though, I’m very excited to see how all this turns out. Hopefully I can have a break over the summer so I can work on Siegfried, which I’ve barely updated since its submission in the Blitz Open Day this year.
Hey guys, I decided to make a quick update to my Game of Life game! It’s currently on the Windows 8 store, thanks to MonoGame for the easy porting process, and I’m currently working on a Windows version for none Windows 8 users.
As you can tell, I’ve simplified the interface, and the Windows 8 version also includes touch controls for drawing and buttons. The keyboard commands still work (Z, X, C and Space) as well as mouse controls.
I’ve also made it possible to change the orientation and resolution, and therefore, change the size of the grid as well. In the regular Windows version I’ll probably change this feature so you can resize the Window, since you aren’t forced into fullscreen.
Check out the Windows 8 store version here!