Happy New Years: End of 2013

I hope everyone will be celebrating the new years like I am, 2013 was a huge year with loads of news and events going on within each week. And with the year coming to a close, it’s time for me to look back to see how far Gamepopper has come in this last year. Continue reading

Construct2 Winners Announced

The winners of the Construct2 TouchJam have been announced both on Newgrounds and Scirra!

Unfortunately, I did not win, but I’d like to give my congratulation to the winners, as well as other entries that I enjoyed playing. I also like to say thanks to Tom Fulp for dedicating himself to write opinions for every single entry and organising the competition along with the rest of the Newgrounds Team and Scirra.

Continue reading

BOOM: Fireworks Defence Unit is Online!

Yes everyone! BOOM: Fireworks Defence Unit is online on Newgrounds.com and you can play it now right here!

Go ahead and play, make sure you rate and/or review the game, all opinions will help improve the game. The Windows 8 release is currently through the submission process, so hopefully it will be on the store soon. The Windows Phone version is going to be delayed due to some technical issues with the port.

I’d also like to mention Sam Denvir, my artist for the game, he did a great job and you can follow his blog here.

Also, Lyserdigi, he made the music for the game, and he’s released the full versions of both tracks, which can be accessed here and here.

Hope you all enjoy!!

Construct2 Sale!!

Everyone! There is a sale going on for both the Personal and Business Licenses for Construct2, the game making software that’s used for the Construct2 Touch Jam (and also BOOM: Fireworks Defence Unit)!

Getting the personal license removes all the limits that the free version provides, plus allows you to export games to Android and iOS devices via AppMobi and CocoonJS, among other benefits!

Catch the sale here or on Steam!

New images of BOOM and other updates

Hello everyone!

I’ve been hard at work with my new artist Sam Denvir on BOOM: Firework Defence Unit, and we’ve got so much to show you guys!! So first off, may I present the game’s new official logo!

Firework Defence Unit Game Logo

I’ve also put together a few screenshots of what the game looks like so far:

Boom Fireworks Defence Unit Screenshot Boom Fireworks Defence Unit Screenshot Boom Fireworks Defence Unit Screenshot Boom Fireworks Defence Unit Screenshot

There’s still a few things to be added, and I’ve also got an audio engineer on board for music and sound effects. We still don’t have a set release date, but of course, we are aiming to release before the deadline of the Construct2 Touch Jam.

I’ve also been hard at work on two assignments, I’ve finished my first Android game as a University assignment, and I hope to find a way to release it so you can all try it out! For my assignments, I’m working on a 2D Physics Engine in Allegro and a 3D game in DirectX11, so I’ve been very busy as of late.

Despite all this though, I’m very excited to see how all this turns out. Hopefully I can have a break over the summer so I can work on Siegfried, which I’ve barely updated since its submission in the Blitz Open Day this year.

Construct2 GameJam Game Announcement!

Hey guys, as I mentioned in my last post on the Unity Hackathon, I’m making a game for the Construct2 GameJam on Newgrounds. I can officially announce some information of the game!

So here it is!

Fireworks Defence Unit Logo

 

The game sets you the task of defending a city from a fireworks display, sabotaged to act as homing missiles to kill all the citizens below. The game uses touch control to detonate the fireworks before they hit the ground, and power ups to help you as the amount of fireworks pile up to an enormous amount!

Good news is that most of the game is already finished and working. Bad news is that at the moment, I have no music, sound effects are generated from DrPetter’s SFXR and the only artwork I have are temporary stuff I’ve drawn, and I’m not a great artist.  What I’d like is artwork and animation, as well as music to make the game look as great as possible. Fortunately, I have a whole month to get it sorted, but not without someone or some people willing to contribute to this game.

Since it is more of a hobbyist project, I cannot offer payment, but the game will be released on Newgrounds.com, a large and popular community for art, animation and music, and will also be on Windows 8 and Windows Phone 8, meaning you can have a digitally released title on both PC and phone on your portfolio!

I’ve currently put out posts on both the Scirra Forums and Newground’s Collabinator, but if you or anyone you know is interested, let me know in the comments here, message me on the Facebook Page or Twitter