It seems that because of how the internet and societies have changed so drastically, years now seem to feel like they’ve multiplied. I doubt anyone could really summarise what happened this year, as there appeared to be a lot of fighting back and forth. Outside of game development, I have had to deal with friends moving further away, my mascot costume being stolen as well as my grandmother needing serious treatment that has put a lot of us in the family on edge, and that’s not including all that’s going on in the UK and the news of some of the great people in the world we lost such as Isao Takahata, Ursula K. Le Guin, Totalbiscuit, Stan Lee, Fred Patten and many others.
But this is about progress and achievements, so let’s send of 2018 right!
My main New Years Resolution this year was to do one game jam per month, as I felt I wasn’t doing enough over a year. For all the challenges, I managed to succeed and get twelve games done this year. Few didn’t go as well as I hoped but most I feel were rather successful!
Doing this definitely felt worth while, as it lead me to create a whole new engine as well as update my 3D graphics system. In the end however, I do feel a bit burnt out from game jams, which is partially why soon after Ludum Dare 44 I decided not to do much. I might hold off on doing any more because as you’ll find later on in the post I have other reasons too.
The P Word
I think its safe to say that politics has gotten stronger and divisive now more than ever, it might be hard to believe considering my Twitter feed but I would consider myself mostly centre-left but not very openly vocal about political issues. Most of this changed in 2016 with Brexit and the US, and while I will still insist on being centre-left on many principles, I don’t think I should be quiet about issues such as our relationships with other countries, the treatment of people regardless of identity and funding to the public sector.
As such it’s great to see and contribute in any small ways to organisations such as Game Workers Unite and Games4EU. I first spotted leaflets for GWU at GDC, around the time when crunch and unions were hot button topics within games development. I tried to keep up to date with their progress and shared what they did, and imagine the response we had when GWU UK became an official union! I hope to keep supporting them and I look forward to seeing how they will progress.
Games4EU was set up to act as a voice for game developers who wish to remain in the EU, and largely support a people’s vote. I actually got to join them for the first ever protest march I participated in my life, walking alongside 700,000 people. It was a great experience and the support was overwhelming. I wish I could be hopeful and think that all this political mess would be sorted in the new year, but I’m not gonna stop.
I didn’t realise this until I checked my New Years post from last year, but I had a second new years resolution: to get into console games development. I also mentioned how I tried to get in touch with Nintendo but was not successful, so imagine my surprise in October when a representitive from Nintendo of Europe got in touch with me. I think it’s safe for me to confirm that I’m now a registered Nintendo Switch developer, and so now in 2019 I want to focus most of my game development efforts on getting SFML (and by extension, Vigilante) working on the Switch. Currently I’ve had to upgrade my workstation to get ready for it, and at some point I’ll get a proper dev kit to work with. It’s an aspiration to any game developer to work on a game for a major platform, and so while I imagine my tasks will be tough, I’ll get through!