To celebrate my birthday, I’ve decided that from this day forth, my stealth game Secret of Escape will now be available to download FREE of charge. You can now get the game from either IndieGameStand or Itch.io if you want to download it and enjoy it as much as you want. I haven’t been able to change the price on Desura because it won’t let me set a price below $1.99, but since Desura’s bankruptcy I doubt anyone will use it.
Over the last week, I’ve technically had to prepare for two releases, and guess what? Both games are out, and I’ve updated the game menu to include links to them! It’s pretty cool how both games were originally made at 48 hour game jams, and both are being updated as we speak. Feel free to read on about my experiences with Global Games Jam this year, and try out these two releases as soon as possible, all feedback is awesome!
So as of today, the first semester of my final year of University is down, two more semesters to go! All exams are finished, and three assignments are done, all that’s left so far are the marks, two assignments due in second semester and a Final Year Project (which I also did a midpoint review yesterday). This is awesome for me as it means more work for the FYP and other game dev stuff, and I can schedule out the other work that I need to do.
I would first like to start this post by talking about Ralph Baer, wildly known as the father of video games who passed away on December 6th. Since 1966 he always had the idea of games that can be displayed on television screens, and developed what he calls “the brown box” which had rotary controls and played a simple tennis game with two panels and a square ball. This patented idea eventually got picked up by TV manufacturer Magnavox and became the Odyssey, wildly considered the first video games console. Along with essentially founding computer and video games as we know it today, he also invented the classic electronic game Simon (and its sequel Super Simon) and carried on developing and tinkering with electronic prototypes, giving him 150 patents to his name.
He lived a full life and his work has lead to the creation of the largest entertainment history, and lot of gamers and game developers are where they are today because of his work.
So last weekend was Ludum Dare, the 31st bi-annual 48-hour games jam. The theme for this one was “Entire Game on One Screen”, a bit basic for a theme but it’s much better than the joke theme that got a lot hype in the voting stages (no snowmen please!).
You can play my entry right now, it’s called Glow Drop and it’s a physics based puzzle game, just click the image below to go to the Ludum Dare page!
I initially wanted to develop my entry using HaxeFlixel, but software issues struck and I was unable to use it, and since on the Saturday I spent most of my time developing on a train to London with no wi-fi, I decided to switch to using Construct2.
While I didn’t really feel motivated to using Construct2 again after spending over a year developing a certain award nominated stealth game using it, turns out for the game I ended up making it was worthwhile. Construct2 has one of the most easiest physics set up out of any engine I’ve used, and since the entire game has to be on a single screen, it’s much easier to manage a visual layout than a coded game state
Since I was out with friends and family for most of Saturday, I was hoping to release for the 72-hour jam. However, when I noticed that most of the game and the graphics were finished with four hours remaining, I felt like I could pull it off and upload for the compo, and I succeeded!
I’m already getting positive comments so far, so I might use a day or two from my Christmas break to polish the game more and release it as a mobile game! If you guys like the idea let me know if there is anything I could add/change to make it work!
I’m happy to announce that Secret of Escape is now at the stage where release is on the horizon, so currently we are getting promotional content ready and getting a release date set so we can let as many content publishers and gamers know that we are coming.
Hello everyone! Hope you all are preparing for Christmas! I have received an early Christmas treat that I wish to talk about: the 2D Dynamic Lighting Tool, Sprite Lamp!
So the Midsummer Jam Week is over, and my entry (Secret of Escape) is now online, now with its own page on the site and a video trailer!
Let me say I had a great time on this jam, especially posting my progress along the way. If I get enough of a good reception, I will continue work on it to make it bigger and better!
Let me show you some other entries that I enjoyed from the games jam (click on images to go to their pages):
Check out all of the games submitted here.
I hope to enter another games jam very soon, so make sure you follow me to know more.