Today I figure I shall write a tutorial for a part of Flash/Haxe gamedev that isn’t really written much, especially for HaxeFlixel, one of the more popular frameworks for the Haxe programming language. While not very necessary for desktop and mobile games where data is loaded from the client side and loading times is usually very quick, preloading is used a lot in web based content where data is loaded from a server, so there would be less delays during playthrough. Even then, you are still able to customize the preloading itself to make it more appealing and to suit the game you are making, add links and other info or to include ads, as such I am going to show you the basics of creating your own preloader for a HaxeFlixel flash game.
Judging for Ludum Dare 27 officially ended at almost midnight last night. As such I figured it would be best to finally give my post-mortem, show my score and reveal my favourite games from this Ludum Dare all in one post!
Hey everyone! Great news, my entry for Ludum Dare 27 is online!
10 Second Paper Flight is a toss game, your aim is to make a paper aeroplane fly for 10 seconds, however it isn’t easy with the wind being powerful, and the things that parks get in the way!
I built the game in Actionscript 3 using Adam Atomic’s Flixel Framework, with artwork in Photoshop, Music using Bu-Autotracker and SoundEffects using Bfxr. Considering it’s my first original game programmed in Flixel (no going through tutorials or dabbling about like I have done in Flixel for the last month), it’s impressive I was able to pull this off in 48 hours, with artwork AND sound done by me as well.
Check out the Ludum Dare page here.
Or play the game directly on Newgrounds!
EDIT: You can now check out a timelapse of the making of 10 Second Paper Flight below!
Make sure to vote and rate my game, as well as the many other brilliant entries that are online!
Now if you’ll excuse me, I’ve got to vote on several game jam submissions!