It’s now time for the first day of Eurogamer, we started off early and arrived at the Earl’s Court Exhibition Centre before 9am, and met a huge line of early starters, possibly wanting to get their Call of Duty Ghost Prestige Editions.
Hello everyone! My Midsummer Jam Week Entry, “Secret of Escape” is going very well, and you can see the update posts I’ve made on the Facebook page. Right now I’d like to take a moment to recommend you to do something.
A good friend of mine and a talented musician/DJ, Lyserdigi, is taking part in a contest on MixCloud, specifically the Cafe Mambo Balearic Down Tempo DJ Contest.
You may recognise him as the person who composed the theme to BOOM: Fireworks Defence Unit, as well as helped source out the sound effects that would be used.
What he wants, in order for his mix to be short listed, is for his mix below to be viewed and played over 50 times. Make sure to give a good comment out and like it if you can, the more the merrier! So help a friend and musician out! And lets all hope he goes through!
Just finalised the paperwork for the Games Jam tomorrow. Can’t wait to see how many people turn up and what games will be made!
Also BOOM has its own page on the site, which you can check out here.
Yes everyone! BOOM: Fireworks Defence Unit is online on Newgrounds.com and you can play it now right here!
Go ahead and play, make sure you rate and/or review the game, all opinions will help improve the game. The Windows 8 release is currently through the submission process, so hopefully it will be on the store soon. The Windows Phone version is going to be delayed due to some technical issues with the port.
I’d also like to mention Sam Denvir, my artist for the game, he did a great job and you can follow his blog here.
Hope you all enjoy!!
I’ve been hard at work with my new artist Sam Denvir on BOOM: Firework Defence Unit, and we’ve got so much to show you guys!! So first off, may I present the game’s new official logo!
I’ve also put together a few screenshots of what the game looks like so far:
There’s still a few things to be added, and I’ve also got an audio engineer on board for music and sound effects. We still don’t have a set release date, but of course, we are aiming to release before the deadline of the Construct2 Touch Jam.
I’ve also been hard at work on two assignments, I’ve finished my first Android game as a University assignment, and I hope to find a way to release it so you can all try it out! For my assignments, I’m working on a 2D Physics Engine in Allegro and a 3D game in DirectX11, so I’ve been very busy as of late.
Despite all this though, I’m very excited to see how all this turns out. Hopefully I can have a break over the summer so I can work on Siegfried, which I’ve barely updated since its submission in the Blitz Open Day this year.