Windows 8 Competitions

So it turns out there isn’t just one, but two Windows 8 Competitions that are running right now.

First there is Scirra’s Construct2 Windows 8 competition (Deadline: Friday June 14th) –https://t.co/x5KFryPiQH

There are prizes for the top SIXTY entries –

“1st: a Windows 8 touch device, a Windows Phone 8 HTC 8X and a Construct 2 Business license

2nd: a Windows 8 touch device and Construct 2 Personal license
3rd: a Windows Phone 8 HTC 8X and Construct 2 Personal license
4th-10th: a Construct 2 Personal license
In addition to the above prizes, the top fifty entries will also receive a $100 voucher that can be redeemed in the Scirra Store! That’s right, there are 50 of these available!”
Also there is YoYo Games’ GameMaker Windows 8 competition (Deadline: Friday June 28th) –http://www.yoyogames.com/promotions/win_big

These have big money prizes!

“Here’s how the prizing breaks down:

$10,000 awarded to best game overall**
$5,000 for 2nd place
The best ’New Game’*** will receive $5,000
$1,000 will be awarded to 5 x 3rd place entries
There are also 50 runners up prizes of $200 plus GameMaker: Studio™ Master Collection (valued at $499)”

 

Even I’m not too sure which one to enter!

 

New images of BOOM and other updates

Hello everyone!

I’ve been hard at work with my new artist Sam Denvir on BOOM: Firework Defence Unit, and we’ve got so much to show you guys!! So first off, may I present the game’s new official logo!

Firework Defence Unit Game Logo

I’ve also put together a few screenshots of what the game looks like so far:

Boom Fireworks Defence Unit Screenshot Boom Fireworks Defence Unit Screenshot Boom Fireworks Defence Unit Screenshot Boom Fireworks Defence Unit Screenshot

There’s still a few things to be added, and I’ve also got an audio engineer on board for music and sound effects. We still don’t have a set release date, but of course, we are aiming to release before the deadline of the Construct2 Touch Jam.

I’ve also been hard at work on two assignments, I’ve finished my first Android game as a University assignment, and I hope to find a way to release it so you can all try it out! For my assignments, I’m working on a 2D Physics Engine in Allegro and a 3D game in DirectX11, so I’ve been very busy as of late.

Despite all this though, I’m very excited to see how all this turns out. Hopefully I can have a break over the summer so I can work on Siegfried, which I’ve barely updated since its submission in the Blitz Open Day this year.