Ludum Dare 35 – Five Favourite Entries

I’ve managed to play and vote on over 80 entries so far, and while there is still a week left of voting, I thought I’d show my five favourites thus far, as there have been many developers who have pulled off interesting and creative ideas based on the theme, and this LD had a really good theme.

2ShiftDrift by 01010111

Very well polished game that combines vertical space shooting with racing, while tracks can eventually get repetitive there is a really good challenge with multitasking between going along the track and shooting down enemy choppers and the like.

Statis Core by Eshford

One extremely good looking boss battle, I love my bullet hells and this one was both easy to jump into but hard to beat, but actually succeeding is very worthwhile!

windowframe by managore

As soon as I saw this gameplay gif, I was immediately reminded of an entry back in LD31 called Screen Mover. I definitely like to say this game definitely expands on the concept of your game window having an effect on the gameplay, and seeing a real window move around on the screen is captivating to me.

CYGLiDE by ocarson

Some really nice low-poly graphics at work, this game does an interesting job at controlling flight that takes some getting used to, but feels great once you get the hang of it.

BlobWall by Sophie Houlden

It’s a shame that it doesn’t look finished (and I cannot rate it on any category) but out of all the entries I’ve seen which imitates the “Hole in the Wall” game show formula, this is probably the best executed one by design. Not to mention the camera work is brilliant, showing the perfect angle for each wall and position of the player.

You can go play (and rate) my entry Spinstar here. Have fun!

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Ralph Baer & Ludum Dare 31

https://i1.wp.com/www.vintagecomputing.com/wp-content/images/interviews/baer_harrison_pong_3_large.jpgI would first like to start this post by talking about Ralph Baer, wildly known as the father of video games who passed away on December 6th. Since 1966 he always had the idea of games that can be displayed on television screens, and developed what he calls “the brown box” which had rotary controls and played a simple tennis game with two panels and a square ball. This patented idea eventually got picked up by TV manufacturer Magnavox and became the Odyssey, wildly considered the first video games console. Along with essentially founding computer and video games as we know it today, he also invented the classic electronic game Simon (and its sequel Super Simon) and carried on developing and tinkering with electronic prototypes, giving him 150 patents to his name.

He lived a full life and his work has lead to the creation of the largest entertainment history, and lot of gamers and game developers are where they are today because of his work.

So last weekend was Ludum Dare, the 31st bi-annual 48-hour games jam. The theme for this one was “Entire Game on One Screen”, a bit basic for a theme but it’s much better than the joke theme that got a lot hype in the voting stages (no snowmen please!).

You can play my entry right now, it’s called Glow Drop and it’s a physics based puzzle game, just click the image below to go to the Ludum Dare page!

I initially wanted to develop my entry using HaxeFlixel, but software issues struck and I was unable to use it, and since on the Saturday I spent most of my time developing on a train to London with no wi-fi, I decided to switch to using Construct2.

While I didn’t really feel motivated to using Construct2 again after spending over a year developing a certain award nominated stealth game using it, turns out for the game I ended up making it was worthwhile. Construct2 has one of the most easiest physics set up out of any engine I’ve used, and since the entire game has to be on a single screen, it’s much easier to manage a visual layout than a coded game state

Since I was out with friends and family for most of Saturday, I was hoping to release for the 72-hour jam. However, when I noticed that most of the game and the graphics were finished with four hours remaining, I felt like I could pull it off and upload for the compo, and I succeeded!

I’m already getting positive comments so far, so I might use a day or two from my Christmas break to polish the game more and release it as a mobile game! If you guys like the idea let me know if there is anything I could add/change to make it work!

https://i2.wp.com/ludumdare.com/compo/wp-content/compo2/407933/21252-shot2.PNG https://i0.wp.com/ludumdare.com/compo/wp-content/compo2/407933/21252-shot3.png

PuzzleScript: Make Puzzle Games in a Flash (…well HTML5 at least)

Hey everyone! Just thought you should try out PuzzleScript, it’s a neat little Puzzle Game HTML5 engine with a very easy to use scripting functionality with an editor and a debugger to help you make a neat puzzle game.

I found out about it on Reddit and a few of my friends tried it out, and after a few hours of playing around I came up with this: Power of Two

Try it out here, and have some fun making puzzle games!