Jamchester 2016

Last weekend I took part in Jamchester, a games jam that took place in Manchester (obviously) at The Studio in the city centre. What makes this games jam different from the other game jams that take place on-site is that this is considered a “professional game jam”.

Unlike student game jams (like Staffordshire’s Global Game Jam or University of Hull’s Three Thing Game) or amateur game jams (like Ludum Dare), Jamchester is a games jam aimed at professional game developers, particularly the indie game studios that take place around the Greater Manchester area. While there were some student teams (and a student category), the majority of entrants are all professional game developers with a variety of experience in the games industry.

I was encouraged to go by the team at Desk Dragons, and managed to get one of the last tickets to get in. I managed to leave work early in order to get to Manchester before the jam began, and I was amazed at how well organized the jam was. Every table had a branded notebook and “survival kit” containing shampoo, wipes, toothpaste with a toothbrush. There was a schedule with food provided all day with buffets and even a BBQ in the late afternoon. Almost all of this was possible with the amount of sponsors, as the money from the tickets went to the charity Special Effect.

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University Finished

Hey everyone, sorry it’s been a while, but for the last few months I have been incredibly busy with University work, plus I have had some technical difficulties which I’ll explain further later on. However, the good news is that it’s all finished!

That’s right, all of my remaining assignments, which includes one mobile game written in MonoGame, one PC game developed in Unreal Engine 4 with a full game development team of artists, designers and other programmers, my thesis on Procedural Content Generation to Create Levels in Games, and the combination of a Procedural Level Generator, Procedural Level Editor, and 2D Tilemap Shooter which makes up my dissertaion artefact, were all finished in time to make up my full University degree!

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Glow Drop DX and Global Games Jam are Out!

Over the last week, I’ve technically had to prepare for two releases, and guess what? Both games are out, and I’ve updated the game menu to include links to them! It’s pretty cool how both games were originally made at 48 hour game jams, and both are being updated as we speak. Feel free to read on about my experiences with Global Games Jam this year, and try out these two releases as soon as possible, all feedback is awesome!

Glow Drop DX

We Are Surrounded

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