Yes, you heard it. I am running a Games Jam for students at Staffordshire University, taking place on Stafford Campus. Students will be working solo or in teams to make fun and short games made for Windows platforms, and the two best games will win either a Windows Phone 8 or a Microsoft Kinect for Windows! Games will be made using easily available game development tools such as MonoGame, Unity, Construct2 and Game Maker Studio, or for the more tech savvy, can be made using pure code to run on Windows 8/Phone 8 via HTML5 or C#, and can use the free platform starter kit to get them going.
Information on the Jam is on the Official Facebook Events Page.
Everyone! There is a sale going on for both the Personal and Business Licenses for Construct2, the game making software that’s used for the Construct2 Touch Jam (and also BOOM: Fireworks Defence Unit)!
Getting the personal license removes all the limits that the free version provides, plus allows you to export games to Android and iOS devices via AppMobi and CocoonJS, among other benefits!
Catch the sale here or on Steam!
I’ve been hard at work with my new artist Sam Denvir on BOOM: Firework Defence Unit, and we’ve got so much to show you guys!! So first off, may I present the game’s new official logo!
I’ve also put together a few screenshots of what the game looks like so far:
There’s still a few things to be added, and I’ve also got an audio engineer on board for music and sound effects. We still don’t have a set release date, but of course, we are aiming to release before the deadline of the Construct2 Touch Jam.
I’ve also been hard at work on two assignments, I’ve finished my first Android game as a University assignment, and I hope to find a way to release it so you can all try it out! For my assignments, I’m working on a 2D Physics Engine in Allegro and a 3D game in DirectX11, so I’ve been very busy as of late.
Despite all this though, I’m very excited to see how all this turns out. Hopefully I can have a break over the summer so I can work on Siegfried, which I’ve barely updated since its submission in the Blitz Open Day this year.
Hey guys, as I mentioned in my last post on the Unity Hackathon, I’m making a game for the Construct2 GameJam on Newgrounds. I can officially announce some information of the game!
So here it is!
The game sets you the task of defending a city from a fireworks display, sabotaged to act as homing missiles to kill all the citizens below. The game uses touch control to detonate the fireworks before they hit the ground, and power ups to help you as the amount of fireworks pile up to an enormous amount!
Good news is that most of the game is already finished and working. Bad news is that at the moment, I have no music, sound effects are generated from DrPetter’s SFXR and the only artwork I have are temporary stuff I’ve drawn, and I’m not a great artist. What I’d like is artwork and animation, as well as music to make the game look as great as possible. Fortunately, I have a whole month to get it sorted, but not without someone or some people willing to contribute to this game.
Since it is more of a hobbyist project, I cannot offer payment, but the game will be released on Newgrounds.com, a large and popular community for art, animation and music, and will also be on Windows 8 and Windows Phone 8, meaning you can have a digitally released title on both PC and phone on your portfolio!
I’ve currently put out posts on both the Scirra Forums and Newground’s Collabinator, but if you or anyone you know is interested, let me know in the comments here, message me on the Facebook Page or Twitter
Hello all! Yes, you did read that correctly, on Wednesday 14th I travelled to London to visit one of the Microsoft HQs in the UK, specifically the Yammers HQ. Continue reading
Hello everyone! I thought I’d like to share you a quick new game I’ve made. The game is called Survivor of the Green Monsters, a mini-arcade shooter for the Windows 8 platform made in the Construct2.
In the game, you are a lone soldier on a desolate planet, you are trapped in one position with only the ability to turn and shoot at enemies with infinite ammunition. Green Monsters crawl towards you in all direction, starting off one-by-0ne before slowly increasing in rate. The aim is to shoot down as many green monsters before you lose all your health. Luckily, random power ups spawn, a health pack and a fire pack. Both can assist you in lasting longer and shooting enemies quicker.
The main idea around this very simple game idea was that shooters commonly require you to move around, but what about a game where you cannot move at all. By restricting the player’s ability to move, it relies on the importance of shooting all enemies, as well as the need to survive as long as possible.
Why I made it:
One of the main reasons was to try new developing tools. After being so use to Visual Studio and programming most of my games (I haven’t used a proper game development engine since Game Maker 8 over three years ago). I also like to try new ideas for games instead of what my mind normally focuses on, (one of the reasons I took part in this year’s GameJam).
At the moment, the game is going through the review process to be on the Window’s Store. It’ll be for free, since the artwork is from the tutorial work on the Construct2 website, so fingers crossed to see if it goes online. I’ll see if there is a way non-Windows 8 users can use it in the meantime.