I’m back and ready to update everyone on what’s been happening since I went to Japan last month, which was an awesome holiday where I got to go to the cities of Tokyo, Kyoto, Osaka and Sendai, with highlights including seeing foxes at the Zao Fox Village, walk around Akihabara’s arcades, game and electronic stores, dressing up as a Samurai, going to the Ghibli Museum and Nintendo’s Old Headquarters! Despite being in very humid weather, and both my sister and I carrying our bags from hostel to guest house to hostel almost every night, we were able to see so much and yet miss out on quite a lot. We talked with other travellers and heard about seeing Mt Fuji and Sumo Wrestling in Nagano among others, but I think I can see them another time.
Over the last week, I’ve technically had to prepare for two releases, and guess what? Both games are out, and I’ve updated the game menu to include links to them! It’s pretty cool how both games were originally made at 48 hour game jams, and both are being updated as we speak. Feel free to read on about my experiences with Global Games Jam this year, and try out these two releases as soon as possible, all feedback is awesome!
I’m proud to announce that Secret of Escape has been shortlisted for Best Student Game and Game of the Year at this years TIGA Games Industry Awards. The ceremony will celebrate a year of game releases from the UK Games Industry from all developers of all sizes, from indies to the AAA.
This is definitely a huge honour to see a well known organisation in the Games Industry as TIGA to recognise the hard work of those, including individuals and students. I’ve worked very hard during my placement year to bring Secret of Escape to the masses, seeing people praise the game and now for it to be shortlisted for a major award definitely makes the extra effort worthwhile.
Readers and members of the public can vote for Secret of Escape for Game of the Year here, voting opens until 20th October.
I’m happy to announce that Secret of Escape is now at the stage where release is on the horizon, so currently we are getting promotional content ready and getting a release date set so we can let as many content publishers and gamers know that we are coming.
Yep, over 6 hours ago, the deadline passed. and Alex Earley posted up the current version of our game Star Runner! The game is in alpha stages, as it is a very ambitious project for us and unfortunately, not all of what we want to include couldn’t be done in the time we have. However, the team are still planning on continuing our work, so keep an eye out on the GBJam page for the most recent updates.
“The game will follow a galactic star hunter seeking to find the most precious energy source in entire universe, baby stars. These baby stars are called starlettes. They are an ancient race that form the bright burning suns of our worlds. In their infancy they must bond together in an ancient ritual to become a star. Our hero must decide will he help the starlettes to become a huge atom smashing machine of incandescent plasma? or will he use their ability to burn hydrogen into helium for his own selfish needs…
We really wanted to release by the deadline, but the project proved to be too ambitious for our personal lives. We plan on releasing future versions. Currently you can explore about half of our world. In future releases we plan on including music and FX, puzzles, NPC’s and a truly epic story. If you browse the source files you can get a preview of what a lot of that will be =D
Stay tuned!” – Alex Earley