Judging for Ludum Dare 27 officially ended at almost midnight last night. As such I figured it would be best to finally give my post-mortem, show my score and reveal my favourite games from this Ludum Dare all in one post!
Hey guys! Today is some sad news that I’d like to talk about.
If you haven’t heard the news, Blitz Games Studios is going to close down after 23 years. In a statement from the Oliver Twins (the founders Phillip and Andrew Oliver): “Frustrations with clients, the global economic crisis, and more than our fair share of simple bad luck have all conspired against us and we are no longer able to continue trading”. While a games studio closing down is generally saddening, what makes this so upsetting to me is that while I’ve never worked there, it feels like a personal loss for me.
So the Midsummer Jam Week is over, and my entry (Secret of Escape) is now online, now with its own page on the site and a video trailer!
Let me say I had a great time on this jam, especially posting my progress along the way. If I get enough of a good reception, I will continue work on it to make it bigger and better!
Let me show you some other entries that I enjoyed from the games jam (click on images to go to their pages):
As you probably can tell from looking around, the development blog has now been transformed closer into a website. The layout has been changed to a more cleaner look, page descriptions have been made more specific to my goals and an indie developer and finally, if you check your address bar, I have an official domain name!
Now whenever you go to this site, you shall be going to gamepopper.co.uk!
I hope to hear what you think of the new design, and I’ll be posting new updates in the near future.
Hey guys, I decided to make a quick update to my Game of Life game! It’s currently on the Windows 8 store, thanks to MonoGame for the easy porting process, and I’m currently working on a Windows version for none Windows 8 users.
As you can tell, I’ve simplified the interface, and the Windows 8 version also includes touch controls for drawing and buttons. The keyboard commands still work (Z, X, C and Space) as well as mouse controls.
I’ve also made it possible to change the orientation and resolution, and therefore, change the size of the grid as well. In the regular Windows version I’ll probably change this feature so you can resize the Window, since you aren’t forced into fullscreen.
Hello all! Yes, you did read that correctly, on Wednesday 14th I travelled to London to visit one of the Microsoft HQs in the UK, specifically the Yammers HQ. Continue reading →
Hey guys! Sorry it’s been a while since I last posted. I’ve been doing a lot of work, starting on new modules which allow me to learn DirectX, as well as Physics and AI programming techniques. I’m also waiting for the results of some assignments before I put them up online. Today I just got back from the Global Game Jam, which took place at my University Campus in Stafford.
Some quick updates, all the videos now are embedded from Youtube, which is great because viewing is much easier through WordPress and in general. Here are new games I’ve uploaded for you to try out:
It was a brilliant time, getting to work with other talented programmers and game makers from students to industry members, and I got to work in a team to make a game. I worked with another programmer (James Cox), a designer (Rob Pritchard), and two artists (Alex Mehroke and Sam Denvir) to make Anarchy Ambulance a “Crazy Taxi” like game where you obtain hearts for the black market in a not-so calmly manner. Below is a 30 second clip of the game:
(and I’ll be making a main page with a more in-depth gameplay video soon)