As of writing, it has been a week since Secret of Escape was submitted to the Midsummer Jam Week, as well as the trailer shown online. I think it is best to let you know what I have been up to in regards to the game.
Well for the second year in a row I attended the Blitz Open Day!
Today a few graduates now game developers from Blitz Games, Codemasters, Rockstar and Devil’s Details all came to talk about how they joined the games industry, what working in the industry is like an some advice for both applying and working for a games company. It was really helpful to hear from professionals closer to my age, as well as ones that studied at the same University as me, talking about the application and working process from a student and graduate’s perspective. After the talks and Q&A in the lecture room we all went to the Union’s bar and had some further discussions with them. They are really nice guys and definitely know a lot about programming, so I know who to ask if I need any serious help.
I’ve been looking at a few ideas I already have and I’ve decided on the game I’m going to make. So I announce the next game I’m making is:
Siegfried will be a fantasy/steampunk themed scrolling shooter. At the moment I’m going to make this game (or at least a prototype) in XNA and maybe transfer it over to another engine or make my own to make more features in it and bring it to other systems (e.g. Mac and Linux).
I’m currently trying to set some information down on what I want the game to be like and setting up the developing environment. I’ll also see about getting some temp artwork and tracks to test out everything.