Procedural Meshes: Generating Gemstones Part 2

Last time I talked about writing a gemstone generator for Unity, in this part I’ll talk about taking that script and making it work in SFML 2 using C++. What makes this challenging is that Unity is a 3D engine with a Mesh class making it easy for procedural geometry, while SFML is a C++ framework made primarily for 2D games. The most SFML gives you is the sf::Vector3f object, which allows you to store 3D [x,y,z] coordinates, which means the rest of it is up to you. As of writing, this is the approach I went to generate 3D gemstones in Gemstone Keeper.

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Talk with more Game Developers

Today a few graduates now game developers from Blitz Games, Codemasters, Rockstar and Devil’s Details all came to talk about how they joined the games industry, what working in the industry is like an some advice for both applying and working for a games company. It was really helpful to hear from professionals closer to my age, as well as ones that studied at the same University as me, talking about the application and working process from a student and graduate’s perspective. After the talks and Q&A in the lecture room we all went to the Union’s bar and had some further discussions with them. They are really nice guys and definitely know a lot about programming, so I know who to ask if I need any serious help.

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New Videos and One Large Summer Trip

Hey guys!

Two updates on the site, I’ve added videos to some of the game pages, so you can see some gameplay footage of 8-Bit Theater and Death Maze.

Also, I’ve posted up a new game demo, this one of my second semester assignment. It’s a demonstration of user interaction of a Katana demo made in OpenGL using GLUT. Click here to check it out.

Now for the big news

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