Construct2 GameJam Game Announcement!

Hey guys, as I mentioned in my last post on the Unity Hackathon, I’m making a game for the Construct2 GameJam on Newgrounds. I can officially announce some information of the game!

So here it is!

Fireworks Defence Unit Logo

 

The game sets you the task of defending a city from a fireworks display, sabotaged to act as homing missiles to kill all the citizens below. The game uses touch control to detonate the fireworks before they hit the ground, and power ups to help you as the amount of fireworks pile up to an enormous amount!

Good news is that most of the game is already finished and working. Bad news is that at the moment, I have no music, sound effects are generated from DrPetter’s SFXR and the only artwork I have are temporary stuff I’ve drawn, and I’m not a great artist.  What I’d like is artwork and animation, as well as music to make the game look as great as possible. Fortunately, I have a whole month to get it sorted, but not without someone or some people willing to contribute to this game.

Since it is more of a hobbyist project, I cannot offer payment, but the game will be released on Newgrounds.com, a large and popular community for art, animation and music, and will also be on Windows 8 and Windows Phone 8, meaning you can have a digitally released title on both PC and phone on your portfolio!

I’ve currently put out posts on both the Scirra Forums and Newground’s Collabinator, but if you or anyone you know is interested, let me know in the comments here, message me on the Facebook Page or Twitter

First Windows 8 game! Survivor of the Green Monsters!

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Hello everyone! I thought I’d like to share you a quick new game I’ve made. The game is called Survivor of the Green Monsters, a mini-arcade shooter for the Windows 8 platform made in the Construct2.

Description:

In the game, you are a lone soldier on a desolate planet, you are trapped in one position with only the ability to turn and shoot at enemies with infinite ammunition. Green Monsters crawl towards you in all direction, starting off one-by-0ne before slowly increasing in rate. The aim is to shoot down as many green monsters before you lose all your health. Luckily, random power ups spawn, a health pack and a fire pack. Both can assist you in lasting longer and shooting enemies quicker.

 

Concept:

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The main idea around this very simple game idea was that shooters commonly require you to move around, but what about a game where you cannot move at all. By restricting the player’s ability to move, it relies on the importance of shooting all enemies, as well as the need to survive as long as possible.


Why I made it:

One of the main reasons was to try new developing tools. After being so use to Visual Studio and programming most of my games (I haven’t used a proper game development engine since Game Maker 8 over three years ago). I also like to try new ideas for games instead of what my mind normally focuses on, (one of the reasons I took part in this year’s GameJam).

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At the moment, the game is going through the review process to be on the Window’s Store. It’ll be for free, since the artwork is from the tutorial work on the Construct2 website, so fingers crossed to see if it goes online. I’ll see if there is a way non-Windows 8 users can use it in the meantime.

 

 

Global Game Jam, Updated Videos and More!!

Hey guys! Sorry it’s been a while since I last posted. I’ve been doing a lot of work, starting on new modules which allow me to learn DirectX, as well as Physics and AI programming techniques. I’m also waiting for the results of some assignments before I put them up online. Today I just got back from the Global Game Jam, which took place at my University Campus in Stafford.

Some quick updates, all the videos now are embedded from Youtube, which is great because viewing is much easier through WordPress and in general. Here are new games I’ve uploaded for you to try out:

Jumping Platformer Example

Home

It was a brilliant time, getting to work with other talented programmers and game makers from students to industry members, and I got to work in a team to make a game. I worked with another programmer (James Cox), a designer (Rob Pritchard), and two artists (Alex Mehroke and Sam Denvir) to make Anarchy Ambulance a “Crazy Taxi” like game where you obtain hearts for the black market in a not-so calmly manner. Below is a 30 second clip of the game:

(and I’ll be making a main page with a more in-depth gameplay video soon)

Download the game here and make sure you put a comment and vote on our game jam page!

 

EDIT: Just updated the download link, new version fixes a bug in the game.

Talk with more Game Developers

Today a few graduates now game developers from Blitz Games, Codemasters, Rockstar and Devil’s Details all came to talk about how they joined the games industry, what working in the industry is like an some advice for both applying and working for a games company. It was really helpful to hear from professionals closer to my age, as well as ones that studied at the same University as me, talking about the application and working process from a student and graduate’s perspective. After the talks and Q&A in the lecture room we all went to the Union’s bar and had some further discussions with them. They are really nice guys and definitely know a lot about programming, so I know who to ask if I need any serious help.

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New Videos and One Large Summer Trip

Hey guys!

Two updates on the site, I’ve added videos to some of the game pages, so you can see some gameplay footage of 8-Bit Theater and Death Maze.

Also, I’ve posted up a new game demo, this one of my second semester assignment. It’s a demonstration of user interaction of a Katana demo made in OpenGL using GLUT. Click here to check it out.

Now for the big news

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Blitz Open Day

Today, I returned from the Blitz Games Studio Open Day. Obviously because of confidentiality I can’t say much without getting into trouble, but there were a lot of talks about different aspects of the games industry, a tour around the company offices and a really interesting and useful Q&A session with staff members of the main professions (for me it was the programmers).

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