Ludum Dare 35 – Five Favourite Entries

I’ve managed to play and vote on over 80 entries so far, and while there is still a week left of voting, I thought I’d show my five favourites thus far, as there have been many developers who have pulled off interesting and creative ideas based on the theme, and this LD had a really good theme.

2ShiftDrift by 01010111

Very well polished game that combines vertical space shooting with racing, while tracks can eventually get repetitive there is a really good challenge with multitasking between going along the track and shooting down enemy choppers and the like.

Statis Core by Eshford

One extremely good looking boss battle, I love my bullet hells and this one was both easy to jump into but hard to beat, but actually succeeding is very worthwhile!

windowframe by managore

As soon as I saw this gameplay gif, I was immediately reminded of an entry back in LD31 called Screen Mover. I definitely like to say this game definitely expands on the concept of your game window having an effect on the gameplay, and seeing a real window move around on the screen is captivating to me.

CYGLiDE by ocarson

Some really nice low-poly graphics at work, this game does an interesting job at controlling flight that takes some getting used to, but feels great once you get the hang of it.

BlobWall by Sophie Houlden

It’s a shame that it doesn’t look finished (and I cannot rate it on any category) but out of all the entries I’ve seen which imitates the “Hole in the Wall” game show formula, this is probably the best executed one by design. Not to mention the camera work is brilliant, showing the perfect angle for each wall and position of the player.

You can go play (and rate) my entry Spinstar here. Have fun!

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My Next Game

I’ve been looking at a few ideas I already have and I’ve decided on the game I’m going to make. So I announce the next game I’m making is:

Siegfried will be a fantasy/steampunk themed scrolling shooter. At the moment I’m going to make this game (or at least a prototype) in XNA and maybe transfer it over to another engine or make my own to make more features in it and bring it to other systems (e.g. Mac and Linux).

I’m currently trying to set some information down on what I want the game to be like and setting up the developing environment. I’ll also see about getting some temp artwork and tracks to test out everything.