The EGX Report

It was more than a month ago that Gemstone Keeper was being shown to the public at a games festival. Last weekend it happened again, this time at the ExCel Centre in London. EGX is the largest video games expo in the UK, originally starting as Eurogamer Expo as part of the London Games Festival in 2008, eventually being hosted at Birmingham NEC after the closure of its main venue of Earl’s Court in 2015 until this year where it moved back to London, in a move that excited or angered gamers and game developers depending on what part of the country you were from.

As mentioned in my last post, Gemstone Keeper was part of the Tentacle Zone as one of its 18 games on show. This time they weren’t the only space dedicated to indie games, there was also Rezzed (EGX’s dedicated indie games zone), Tranzfuser (a talent development programme from the UK Games Talent and Finance CIC), the UK Games Fund and the Leftfield Collection (for the unconventional indie games, sponsored this year by Team17), not to mention all the game publishers such as Nintendo, Sony, Bethesda, 505 Games, AAA game devs like Rebellion and retailers, as well as the typical expo showing of cosplayers, dealers, charities. There was also a stage set for the UK Speedrunning community, doing live speedruns of games for Special Effect. All of this was in half of the entire exhibition centre, in the entire south area.

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Gemstone Keeper: Playable at EGX

After many years of working on games, I can proudly confirm that Gemstone Keeper will be shown at EGX from the 17th – 20th October at the ExCel Centre in London, and it will be the Nintendo Switch version with both the single player Campaign Mode and the multiplayer Survival Mode. It will be part of the Tentacle Zone, ran by Payload Studios, alongside 17 other great indie titles.

There have been a few minor changes since it last appeared at Insomnia, however I do not intend to make anymore changes outside of bug fixes and other technical hitches as it’s getting closer to the end of the year.

I’m honestly excited, while I’m still a bit annoyed that the largest games expo decided to move to London (in a decision that not everyone was happy about), it’s been difficult to get an opportunity to show your work there. Next week I’ll be putting some time to make sure a demo build is ready that can handle hours of uninterrupted gameplay. If you plan to go to EGX, be sure to look out for the ASCII amongst the green tentacles!

I should also close off by giving my love to all the game devs who took part in Ludum Dare this year, I decided to hold off on taking part because of a lot of travelling I did the week before. I’ll definitely look at going back for the next one, especially since my hopes is that Gemstone Keeper will be on the eShop long before then.

 

Ludum Dare 44 and Console Game Development

As some of you were made aware, I took part in my first games jam of the year. While I said in my End of 2018 In Review that I’d be taking a break from game jams, Ludum Dare felt like the ideal event to take part in as it was in late April and is still one of the biggest and favourite of the online game jams. Even then I wasn’t fully aware it was happening until the week before when theme voting was about to begin, and it happened to be on the weekend where I had no urgent plans. So as the days drew nearer, I made my preperations for a 48-hour game dev session.

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