By the time you read this, Gemstone Keeper will be available for purchase on the Nintendo eShop in most of Europe, as well as Australia, New Zealand, Canada, Mexico and the United States!
Gemstone Keeper is an action twin-stick roguelike shooter where a brave explorer can traverse a large and mystical cavern to search for rare and precious gemstones. The deeper an explorer goes into the caverns, the more valuable gemstones that can be found, however at the risk of facing more of the dangerous and hostile creatures that live there, including creatures that are larger than life.
Armed only with a gun, explorers must break through rocks to collect minerals and gemstones and fight off the creatures, and find the portal that can help them go back up to sell what they collect or go further down.
Gemstone Keeper uses ASCII art in both a pure and diverse form, as almost every part of the game’s look come directly from text and symbols while very loose in form. The weapon and bullet system is fully interchangeable, over 150 gemstones to collect, several creatures and bosses, different game modes and a soundtrack that echoes through the open spaces in-between the rocky walls. Gemstone Keeper is the shooter that is both fun and eerie.
It is honestly just crazy for me to think that back when I started making games nearly 10 years ago, I wanted to make video games for one of the big consoles, and now I have achieved that goal! Any and all feedback will be great, and I’m just thankful for everyone who has helped in some way, from the SFML team for being helpful for technical issues I had, Vincent Rubinetti for coming on to produce the brilliant soundtrack, to Ironbell for reaching out to me with the idea of working together to bring SFML to the Nintendo Switch.