Ludum Dare 27: Results are in!

Judging for Ludum Dare 27 officially ended at almost midnight last night. As such I figured it would be best to finally give my post-mortem, show my score and reveal my favourite games from this Ludum Dare all in one post!

ludum

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Blitz Games to Close Down

Hey guys! Today is some sad news that I’d like to talk about.

If you haven’t heard the news, Blitz Games Studios is going to close down after 23 years. In a statement from the Oliver Twins (the founders Phillip and Andrew Oliver): “Frustrations with clients, the global economic crisis, and more than our fair share of simple bad luck have all conspired against us and we are no longer able to continue trading”. While a games studio closing down is generally saddening, what makes this so upsetting to me is that while I’ve never worked there, it feels like a personal loss for me.

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10 Second Paper Flight (LD27) is Online!

Hey everyone! Great news, my entry for Ludum Dare 27 is online!

10 Second Paper Flight

10 Second Paper Flight is a toss game, your aim is to make a paper aeroplane fly for 10 seconds, however it isn’t easy with the wind being powerful, and the things that parks get in the way!

I built the game in Actionscript 3 using Adam Atomic’s Flixel Framework, with artwork in Photoshop, Music using Bu-Autotracker and SoundEffects using Bfxr. Considering it’s my first original game programmed in Flixel (no going through tutorials or dabbling about like I have done in Flixel for the last month), it’s impressive I was able to pull this off in 48 hours, with artwork AND sound done by me as well.

Check out the Ludum Dare page here.

Or play the game directly on Newgrounds!

EDIT: You can now check out a timelapse of the making of 10 Second Paper Flight below!

Make sure to vote and rate my game, as well as the many other brilliant entries that are online!

Now if you’ll excuse me, I’ve got to vote on several game jam submissions!

New UBelly Article

Hey everyone!

Another article I’ve written for UBelly is now online! Check it out here: Innovating with Comic Book Themes at the Stafford Windows Games Jam

Don’t forget that this is the second article I’ve written for UBelly, the other one is here: Five Things to Check Before Submitting a Game to Windows Phone

Also, I should be posting another update to Secret of Escape in about a week, so watch this space or IndieDB!

Secret of Escape Update

Hello everyone! It’s time to fill you in on the new and changed things in Secret of Escape! I’m also adding this post on the indieDB page so readers can find out there as well, but continue here to get a taste of what’s to come.

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My first LAUNCH Conference

So for those who don’t follow me on Facebook or Twitter, I was at the LAUNCH Studio Showcase. It took place at the Innovation Birmingham Campus, near Aston University, and it had indie game developers from around the Midlands. It was the first time I attended one of these indie game developer meetups, aside from expos and the Windows Game Ambassador meetups, and such would be a good opportunity to meet some other indie developers, as well as a chance to show off my work.

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GBJam Summary

So it’s been a few weeks, so I figured I’d show you some of my favourite games from the passing GBJam. Of course there are many brilliant submissions (including the one I was involved with :P), but here are just some of the great ones that appeared.

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Unity 4.2 and the Windows Contest

So yesterday it was announced that the latest stable release of Unity has come in the form of Unity 4.2. Among all the new enhancements such as real time shadow mapping, Unity is allowing deployment to Windows 8 and Windows Phone for FREE!

This is great news for Unity devs and Windows 8 devs like me and Ben (Nostrum Key), since we can now officially export GridLocked to Windows 8 at no extra cost!

All the info can be found here: http://blogs.unity3d.com/2013/07/22/unity-4-2-has-arrived/

In related news, to celebrate the announcement, Microsoft and Unity have partnered up to create the Unity Windows Contest. Make a game or interactive app in Unity 4, and be in with the chance to win up to $30,000 each on two categories, Windows Store or Windows Phone! Not to mention, there are honourable mentions such as best gameplay, best port or best new game content that can win you a free Unity 4 Pro License with the Windows Store Pro deployment!

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