University Finished

Hey everyone, sorry it’s been a while, but for the last few months I have been incredibly busy with University work, plus I have had some technical difficulties which I’ll explain further later on. However, the good news is that it’s all finished!

That’s right, all of my remaining assignments, which includes one mobile game written in MonoGame, one PC game developed in Unreal Engine 4 with a full game development team of artists, designers and other programmers, my thesis on Procedural Content Generation to Create Levels in Games, and the combination of a Procedural Level Generator, Procedural Level Editor, and 2D Tilemap Shooter which makes up my dissertaion artefact, were all finished in time to make up my full University degree!

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#PROCJAM, University and Final Year Project

Yesterday marks the end of #PROCJAM, a games jam all about procedural generation, or the idea of generating stuff from algorithms. For a whole week, your goal is to either produce a game that uses procedural generation in some way (and possibly follow the optional theme of INFINITY), or a tool that procedurally generates stuff to help out other developers. ProcJam is a games jam I’ve been pursuing because it’s a topic I’ve been gaining interest in for the last few months, with games like Spelunky and Rouge Legacy being really popular and the whole idea about creating fully usable stuff out of code, and being able to create new and different stuff every time is awesome.

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