I was meaning to post this sooner, but along with work piling up and losing track, I did quite a few game jams. Three in particular: RemakeJam, Jamchester and Ludum Dare.
I’ll mention Running The Marathon first, because I only finished the game two days ago from posting. This was made for Ludum Dare 39, which makes it the 10th Ludum Dare I participated (and 9th I submitted a game independently). This was a bit of a last minute entry because until Saturday evening, I had no intention of making something for LD. What changed my mind was a game idea I was coming up with as a joke, running a marathon and making sure you don’t run out of energy. What I ended up with was a bit of a joke on the Track & Field concept, by having rapid button presses make your chances at success worse. Because of how little time I worked on this, the background animations and sounds are lacking, although I do think the running animation on the player turned out okay.

As is the tradition of Ludum Dare, voting will be going on by all participants for a total of three weeks. Any Ludum Dare entrants can go to the game’s Ludum Dare event page to vote and comment.
![]()
Next I’ll talk about Dash Dodge, which was developed for Jamchester 2017, a professional games jam that I took part in last year. This year, I was in a team which consisted of another programmer & sound designer (Jessica Winters) and two artists (Li Huang and Andrea Maestri). All in all, this was a great team to work with, and we had a heavily planned out game about combatting bosses using only dashing, with a time travel element, although we may have over-anticipated our goals a bit. Needless to say, we made a game with a nice visual style and some neat mechanics thrown around. Hopefully at some point in the future I would like to work with these three again at some point.

Finally, there is 8-Bit Theater: Black Mage is in a Shooting Game. This game, developed for RemakeJam, is a remake of a previous game of mine. In particular, this is a remake of the first game I ever made from back in 2010. What was great about working on this is that I still have the original source project and most of the original assets and notes, although I did have to dig through Google for a copy of GameMaker 8.1 in order to view the original project. Sadly because of lack of time (I rarely allow full days of focus for these game jams, I’ve noticed), I just about managed to remake the original two levels and boss. This wasn’t for naught though, as way back when it took me over a year to reach this far, and this time I managed to achieve the same amount in less than a week. I also took advantage of my own game framework to try out some technical challenges, such as parallax scrolling.
Game Jams are fun, I like taking part in them for those short bursts of game ideas and development challenges. Sadly participating is made more difficult when my day-job takes priority, but when I get a chance to take part I’d like to take full reigns!
Now time for some voting and other challenges!


