Release: 25th June 2017
Genre: Boss Rush
Made with: Unity
Compatible with: Windows
Play Original at DevPost
Play Post-Jam on GameJolt
Developed for Jamchester 2017 with Jessica Winters, Li Huang and Andrea Maestri. This is a top-down action RPG of sorts where your only ability is a dash movement, particularly to dodge. All the bosses in the game all rely on this dash movement in order to defeat them.
This was the first full project I worked on using the Unity engine, and while I was worried at first that I would struggle a lot like I have done at previous game jams with Unity (particularly the GGJ events), I actually managed quite well with my experience with C# scripting and Jess’ help.