This last week of April is going to be a busy week, and May will be even busier, so I’d figure it’s best to write this out now. Last week I took part in Ludum Dare 35, with 48 hours on a surprisingly rare free-weekend (my weekends are usually filled by going out and hanging out with people or going to events, such is life). The theme was shapeshift, so obviously a lot of games involve changing shapes with a few that either use shapeshifting in either the levels, the monsters or even in the mechanics.
While the theme voting was going on, one of the suggested themes was “Two Colours”, and so all my ideas were pretty much blurred out by one of my favourite games of all time: Ikaruga. So I decided to combine shapeshifting ships with colour shifting bullet absorbing, this is where Spinstar comes from.
This was quite fun to make, particularly with the animation and the bullet patterns, you can go vote on the game here or play the game directly on itch.io here. I’ll be voting on games still, hopefully I’ll get a good score like my past entries.
On other pressing matters, I plan to take Gemstone Keeper to Steam Greenlight. I have already been working on the Steam page itself, but I’m giving myself three weeks to fine-tune the page, get the trailer finished and let as many people know about it as possible.
I’ve been working on the trailer, I’ve had difficulties getting game footage until recently, I might write about it once the Steam Greenlight page goes online but it all comes down to trying to find a method that outputs videos with the least washed out colours and as little blurring as possible.
I’ll also keep progress of the game where I can, I’ve been working on bosses and I want to get started on items.