Hello everyone! It’s been a while, but my game development focus has been majorly on Gemstone Keeper for the Nintendo Switch! Significant progress has been made to it, plus Ironbell and I (as well as feedback from devs of Naezith) have been continuing our work on SFML-Switch, fixing issues that we find. The submission process is currently in its early stages and with any luck there will be an announcement on its release later this year.
The biggest areas of progress to Gemstone Keeper that have been made is that the Switch release has a local multiplayer mode called “Survival” where up to four players can fight an infinite amount of enemies until the last player dies.
Another big change to Gemstone Keeper is that the graphics have been significantly upgraded to a higher resolution to accomodate with the Switch’s HD displays. While it might seem strange to do this, but the painstaking process of using much larger fonts to generate the textures in the game results in a significantly sharper display overall. To the untrained eye it might not appear noticeable, but when compared side by side or in a split screenview, the differences become crystal clear (pun intended).
Back in June, the Switch port had a public test run at the Retro Revival Festival in Walsall (where I was also selling some games from my private collection). Despite some major technical difficulties, I managed to get some good feedback and players to try out the game, so I’d say it went pretty well!
From the event I also got to speak to Chris O’Regan from the video game podcast group Cane and Rinse, and after he got to have a go at the game and got in touch after the festival, he invited me on the Sausage Factory to talk about the game, as well as my development background and games design! I had a good time talking, although I usually get nervous when speaking in a mindset of having an audience, I like talking about my work and how I feel about games that show a more technical aspect over an artistic or epic approach to them. So if you have under an hour to spare, why not try hearing us talk for a bit?
But that was back in June, what about now or next month? Well I’m happy to confirm that Gamepopper will be returning to the Indie Zone of Insomnia Gaming Festival as part of their i65 lineup (for the first time since i60 back in April 2017). Both myself and the game will be there for all four days of the festival, but do also come down for the rest of what indies have to offer.
There will be one more event in the near future where players can try out Gemstone Keeper, however I’m going to hold back on announcing it until after the final details get sorted.