I figured with my second year has now been over for far too long, it’s time to show you some three month old University work!
I’ve been hard at work with my new artist Sam Denvir on BOOM: Firework Defence Unit, and we’ve got so much to show you guys!! So first off, may I present the game’s new official logo!
I’ve also put together a few screenshots of what the game looks like so far:
There’s still a few things to be added, and I’ve also got an audio engineer on board for music and sound effects. We still don’t have a set release date, but of course, we are aiming to release before the deadline of the Construct2 Touch Jam.
I’ve also been hard at work on two assignments, I’ve finished my first Android game as a University assignment, and I hope to find a way to release it so you can all try it out! For my assignments, I’m working on a 2D Physics Engine in Allegro and a 3D game in DirectX11, so I’ve been very busy as of late.
Despite all this though, I’m very excited to see how all this turns out. Hopefully I can have a break over the summer so I can work on Siegfried, which I’ve barely updated since its submission in the Blitz Open Day this year.
Hey guys! Sorry it’s been a while since I last posted. I’ve been doing a lot of work, starting on new modules which allow me to learn DirectX, as well as Physics and AI programming techniques. I’m also waiting for the results of some assignments before I put them up online. Today I just got back from the Global Game Jam, which took place at my University Campus in Stafford.
Some quick updates, all the videos now are embedded from Youtube, which is great because viewing is much easier through WordPress and in general. Here are new games I’ve uploaded for you to try out:
It was a brilliant time, getting to work with other talented programmers and game makers from students to industry members, and I got to work in a team to make a game. I worked with another programmer (James Cox), a designer (Rob Pritchard), and two artists (Alex Mehroke and Sam Denvir) to make Anarchy Ambulance a “Crazy Taxi” like game where you obtain hearts for the black market in a not-so calmly manner. Below is a 30 second clip of the game:
(and I’ll be making a main page with a more in-depth gameplay video soon)
EDIT: Just updated the download link, new version fixes a bug in the game.
So Aardvark Swift did a talk today about getting into the Games Industry. It was some interesting, if not predictable stuff, such as getting C++, Maths and Problem Solving Skills, and working on a demo to show the companies that I wish to apply for. Hopefully this site will help me get working with that.
As for right now I’m working through my modules on C++, OpenGL, Object Oriented Programming and System & Databases, and trying to go through my book on XNA and C++. Also trying to think up some ideas of games I could make as well.