Release: 15th May 2015
Made with: Unreal Engine 4
Compatible with: PC
Developed for the Junior/Senior Games Design, the largest games design course the University has to offer. While I would put this in the Academic section, this project was made with the intention of being a professionally produced game, so I figured it fit better here.
I was the Senior Tech of a development team of 27 people, of which five of which were part of Tech, the main game functionality. As Senior Tech, I worked under a Lead tech, however I was given responsibility for some of the more complex tasks, including handling the project’s C++ code, weapons, animations and game play.
The game also made a brief appearance at the San Francisco GDC during the Unreal Educational Summit talk: